Dimwood.

A little lightleads them home.

A cosy game for iPhone. You are Lumen: one small spark, guiding a line of unlikely friends through a wood that has forgotten the morning.

Meet the game

Coming to the App StoreMade for iPhone

Inside the Dimwood
Dimwood’s Follow Me title screen, with Lumen and two friends under a night sky.
Small green and pink creatures following Lumen’s light along a trail through the dark.

Follow me. We’ll find the way together.

In your hand
One thumb. A few minutes.
At your pace
A night you cannot lose.
On your phone
No ads. No accounts.

You don’t fight
the dark.
You lead the way.

The Great Beacon has gone out. Small creatures wait in pockets of fading glow. You are the spark that goes back for them.

Drag anywhere. They follow.

Light gathers them; the dark scatters them. The shape of the line behind you is the game: how tightly it follows, how far it stretches, what it brushes against.

Five kinds of friend.

Each changes the way the caravan moves. One is found only rarely, and comes along simply because it wants to.

Leave no one behind.

If a friend slips into the dark, they wait for you. No starting over, no failed night. Take your time and bring everyone home.

Lumen’s bright arc of light holding the Gloom away from the caravan.
Keep a little light between them and the dark.
The caravan home at the sanctuary, with three stars and the friends who made it.
The only thing asked of you: everyone home.

Eight chapters.
A way home.

The whole road is included: all eight chapters, the ending, and the Almanac that remembers the nights you’ve walked.

  1. First Steps
  2. Thorn Hollow
  3. The Slamming Gate
  4. False Friends
  5. The Long Night
  6. Twin Currents
  7. The Gauntlet
  8. Glade’s End

Endless Dimwood

New nights, new weather, a name for each one. The first generated night is free; the rest unlock with one purchase. No subscription.

The Night Road, with eight chapters winding from First Steps to Glade’s End.
A road with an ending.
The Night Almanac, recording each night’s stars, time and its own written line.
A little record of every night.

Play your way.

A quiet game should leave the choices with you.

With the sound off.

Light and motion carry what the music tells you. Silent Mode does not mute the game; use the in-game mute button.

With a voice to guide you.

Labelled menus and a VoiceOver rotor, “who is still waiting”, describe home and every friend in plain directions. Read the night aloud narrates the world independently of the mute button, with or without VoiceOver.

With a little less movement.

Reduce Motion and Reduce Transparency are respected. Brightness replaces movement, and nothing essential depends on animation alone.

A whole wood.
Just on your phone.

Your progress stays on your device. No accounts, analytics, advertising or network code. Even the new nights are created on your phone.

Read the privacy policy

Made by one developer in Vienna, at nodify. The same curiosity, a slightly smaller world.

Write to a person Back to the studio